Saturday, 25 January 2014

Layout Materi Kursus AutoCAD di Malang



Arch Solution Malang: Merupakan Lembaga Kursus AutoCAD di Malang, Kami memberikan berbagai sajian untuk Anda yang ingin mempelajari AutoCAD untuk Teknik Sipil-Bangunan, dan Arsitek. AutoCAD untuk Teknik Sipil dan Bangunan difokuskan untuk mendalami drafting 2D shop drawing. AutoCAD Arsitek Kami sajikan untuk membuat shop drawing dan gambar prsesentasi 3D. berikut adlah sajian pilihan program Kursus serta materi yang dapat Anda pilih.

 A. Materi AutoCAD 2D Basic
  1. Pengenalan Interface AutoCAD dan tools dasar (New, Open, Save, Zoom, Pan, Undo dan Redo)
  2. membuat dan memodifikasi Obyek (Line, Multiline, Erase, Move, Copy, Trim, Extend, Fillet, dan Chamfer).
  3. Membuat gambar menjadi presisi dengan mengatur status bar (Osnap, Otrack, Dyn).
  4. Pengenalan layer dan manjemen layer.
  5. Membuat dan memodifikasi obyek (Polyline, Rectangle, Polygon, Arc, Circle, Array, Offset, Mirror, Rotate, Scale, dan Stretch).
  6. Membuat dan Mengedit Block
  7. Membuat, memformat dan mengedit Text serta Dimension.
  8. Membuat dan memodifikasi obyek (Hatch, Point, Format point and Divide, Explode).
  9. Menggunakan Design Center and Paalettes
  10. Model Space vs Paper Space.
Lembar Kerja
  • Gambar Layout (Denah)
  • Gambar Rencana Atap
  • Gambar Rencana Pondasi
  • Gambar Tampak (Kanan, Kiri, Depan dan Belakang)
  • Gambar Potongan (Memendek dan Memanjang)
  • Gambar Detail 
  • Kop Gambar dan Cetak Berskala
B. Materi AutoCAD 2D Intermediate
  1. Semua Materi AutoCAD 2D Basic
  2. Otomatisasi Proses  (Text Field, Block Attributes,Dynamic Block, Data Extraction)
  3. Mengoptimalkan Layer (Text Field, Block Attributes, Layer States, Layer Properties Per-Viewport, Layer Isolate, Layer Filter)
  4. Menerapkan Standard Drawing (Template, Cad Standard, Layer Translator)
  5. Bekerja dalam Tim (Menggunakan XREF, Attachment vs Overlay, XCLIP)
  6. Mendokumentasikan Project (Sheetset Manager, Mengenal Subset dan sheets, Membuat Daftar Isi, Publishing Sheetsets (Batch Plot), Memaketkan Sheetset dengan Etransmit, Wipeout)
  7. Anotasi (Annotation Scaling, Table dan Excel Datalink)
Lembar Kerja
  • Semua Lembar Kerja AutoCAD 2D Basic
C. Materi AutoCAD 3D Modelling + Mental Ray
  1. Interface AutoCAD 3D
  2. Navigation View 3D (View Cube dan Steering Weels)
  3. Sistem koordinat 3D dan Membuat 3D Meshes (Primitive, Ruled, Tabulated dan Edge)
  4. 3D Move dan 3D Rotate
  5. Membuat 3D Solids (Extrude dan Revolved)
  6. Edit 3D Solids
  7. Membuat Primitive Solids
  8. Menggunakan 3D Tools (Presspull, Helix, Polysolid, Sweep, Loft, Planar Surface)
  9. Membuat Views menggunakan Flatshot dan Section Plane  flatshot  and  section Plane
  10. Menggunakan Camera, Light dan Material
  11. Rendering Menggunakan Mental Ray 3DS Max
Lembar Kerja
  • Gambar Obyek 3D
  • Memberikan Material
  • Pencahayaan
  • Rendering (Menggunakan Mental Ray)
  • Cetak
D. Materi AutoCAD 2D Basic + AutoCAD 3D Modelling + Mental Ray
  1. Semua Materi AutoCAD Basic
  2. Semua Materi AutoCAD 3D Modelling + Mental Ray
Lembar Kerja
  • Semua Lembar Kerja AutoCAD 2D Basic + AutoCAD 3D Modelling + Mental Ray
E. Materi AutoCAD 2D Intermediate + AutoCAD 3D Modelling + Mental Ray
  1. Semua Materi AutoCAD 2D Intermediate
  2. Semua Materi 3D Modelling + Mental Ray
Lembar Kerja
  • Semua Lembar Kerja AutoCAD 2D Intermediate dan AutoCAD 3D Modelling + Mental Ray
F. Materi 3DS Max Modelling + Material + Mental Ray
  1. Introduction (Getting Started, Touring the Interface, Workng with Objects, Getting the View You Want, Working with the Custom UI and Defaults Switcher)
  2. Introducing 3ds Max Objects (Understanding Standard Primitives, Modeling Standard Primitives with Modifier, How 3ds Max Sees Objects, Making Clones That Share Properties, Intoducing Extended Primitives, Working with Groups)
  3. Creating Shapes with Splines, Modifying a Shape Using Sub-Object Levels, Outlining and Extrudeing Primitive Splines, Introducing the Spline Types, Editing Splines, Placing and Beveling Text)
  4. Editing Meshes and Creating Complex Objects (Creating Openings in a Wall with Boolean Operations, Tracing a Sketch, Editing Meshes, Using Instanced Clones to Create Symmetrical Forms, Attaching Objects to a Mesh, Smoothing Mesh, Creating Objects Using Box Modelling, Creating Clones with Array and Sapshot)
  5. Creating AEC Objects (Creating a Parametric Wall, Adding Doors and Windows to Walls, Changing Elevations with Stairs, Setting Boundarieas with Railings, Adding Foliage to a Scene)
  6. Organizing and Editing Objects (Naming Objects, Organizing Objects by Layers, Lofting an Object, Using the Noise Modifier, Extruding with the Swwep Modifier, Aligning Objects)
  7. Light and Shadow (Lighting Your Model, Rendering a View, Ambient Light, Adding Shadow Effects, Playing in the Shadows, Using the Light Lister, Using Scene States)
  8. Enhancing Models with Materials (Understanding Bitmap Texture Maps, Adding Materials to Objects, Understanding Material Libraries, Editing Materials, Understanding Mapping Coordinatesm, Using the Standard Material, Map Scalar Modifier, Adding Entourage, Assigning Materials to Parts of an Objects, Exploring the ProMaterials, The Material Utilities, Modelling with Displacement Maps)
  9. Using the 3ds Max Camera (Understanding the 3ds Max Camera, Setting Up an Interior View, Creating Environment, Immersive Environments for Animation, Using Render Types, Render Element for Compositing, Matching Your Scene to a Background Image)
  10. Working with External Files ( Gaining Acces to Materials and Objects from Other Files, Aranging Furniture with Xrefs and the Asset Browser, Replacing Objects with Objects from an External File, Aranging Furniture with Xref Scenes, Using the Rendered Frame Window, Using the Asset Browser on Internet, Tracking and Locating a Scene's Assets, Creating Panoramas, Publishing a DWF File)
  11. Using Mental Ray( Understanding Mental Ray, Using Photon Maps, Final Gathering, Contour Renderings, Using the Mr Multimap Material, Sky Global Ilumination, Using High Dynamic Range Images, Using mr Proxy Objects, Using lighting Analysis)
Lembar Kerja
  • Membuat Modelling Dasar di 3ds Max
  • Modelling Interior Rumah
  • Rendering Interior Rumah(Menggunakan Mental Ray)
  • Modelling Eksterior Rumah
  • Rendering Eksterior Rumah(Menggunakan Mental Ray)
G. Materi 3DS Max Modelling + Material + Mental Ray + VRay
  1. Semua Materi 3ds Max Modelling + Material + Mental Ray
  2. Materi Vray
Lembar Kerja
  • membuat Modelling Dasar di 3ds Max
  • Modelling Interior Rumah
  • Rendering Interior Rumah (Menggunakan Mental Ray dan Vray)
  • Modelling Eksterior Rumah
  • Rendering Eksterior Rumah (Menggunakan Mental Ray dan Vray)

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